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java.lang.Objectorg.jbox2d.dynamics.joints.Joint
org.jbox2d.dynamics.joints.MouseJoint
public class MouseJoint
A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces. NOTE: this joint is not documented in the manual because it was developed to be used in the testbed. If you want to learn how to use the mouse joint, look at the testbed.
Field Summary |
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Fields inherited from class org.jbox2d.dynamics.joints.Joint |
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m_bodyA, m_bodyB, m_edgeA, m_edgeB, m_islandFlag, m_next, m_prev, m_userData, pool |
Constructor Summary | |
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protected |
MouseJoint(IWorldPool argWorld,
MouseJointDef def)
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Method Summary | |
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void |
getAnchorA(Vec2 argOut)
get the anchor point on bodyA in world coordinates. |
void |
getAnchorB(Vec2 argOut)
get the anchor point on bodyB in world coordinates. |
float |
getDampingRatio()
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float |
getFrequency()
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float |
getMaxForce()
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void |
getReactionForce(float invDt,
Vec2 argOut)
get the reaction force on body2 at the joint anchor in Newtons. |
float |
getReactionTorque(float invDt)
get the reaction torque on body2 in N*m. |
Vec2 |
getTarget()
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void |
initVelocityConstraints(SolverData data)
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void |
setDampingRatio(float ratio)
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void |
setFrequency(float hz)
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void |
setMaxForce(float force)
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void |
setTarget(Vec2 target)
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boolean |
solvePositionConstraints(SolverData data)
This returns true if the position errors are within tolerance. |
void |
solveVelocityConstraints(SolverData data)
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Methods inherited from class org.jbox2d.dynamics.joints.Joint |
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create, destroy, destructor, getBodyA, getBodyB, getCollideConnected, getNext, getType, getUserData, isActive, setUserData |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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protected MouseJoint(IWorldPool argWorld, MouseJointDef def)
Method Detail |
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public void getAnchorA(Vec2 argOut)
Joint
getAnchorA
in class Joint
public void getAnchorB(Vec2 argOut)
Joint
getAnchorB
in class Joint
public void getReactionForce(float invDt, Vec2 argOut)
Joint
getReactionForce
in class Joint
public float getReactionTorque(float invDt)
Joint
getReactionTorque
in class Joint
public void setTarget(Vec2 target)
public Vec2 getTarget()
public void setMaxForce(float force)
public float getMaxForce()
public void setFrequency(float hz)
public float getFrequency()
public void setDampingRatio(float ratio)
public float getDampingRatio()
public void initVelocityConstraints(SolverData data)
initVelocityConstraints
in class Joint
public boolean solvePositionConstraints(SolverData data)
Joint
solvePositionConstraints
in class Joint
public void solveVelocityConstraints(SolverData data)
solveVelocityConstraints
in class Joint
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