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Bullet Collision Detection & Physics Library
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This is the complete list of members for Vectormath::Aos::Matrix4, including all inherited members.
| frustum(float left, float right, float bottom, float top, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
| frustum(float left, float right, float bottom, float top, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
| frustum(float left, float right, float bottom, float top, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
| getCol(int col) const | Vectormath::Aos::Matrix4 | inline |
| getCol(int col) const | Vectormath::Aos::Matrix4 | inline |
| getCol(int col) const | Vectormath::Aos::Matrix4 | inline |
| getCol0() const | Vectormath::Aos::Matrix4 | inline |
| getCol0() const | Vectormath::Aos::Matrix4 | inline |
| getCol0() const | Vectormath::Aos::Matrix4 | inline |
| getCol1() const | Vectormath::Aos::Matrix4 | inline |
| getCol1() const | Vectormath::Aos::Matrix4 | inline |
| getCol1() const | Vectormath::Aos::Matrix4 | inline |
| getCol2() const | Vectormath::Aos::Matrix4 | inline |
| getCol2() const | Vectormath::Aos::Matrix4 | inline |
| getCol2() const | Vectormath::Aos::Matrix4 | inline |
| getCol3() const | Vectormath::Aos::Matrix4 | inline |
| getCol3() const | Vectormath::Aos::Matrix4 | inline |
| getCol3() const | Vectormath::Aos::Matrix4 | inline |
| getElem(int col, int row) const | Vectormath::Aos::Matrix4 | inline |
| getElem(int col, int row) const | Vectormath::Aos::Matrix4 | inline |
| getElem(int col, int row) const | Vectormath::Aos::Matrix4 | inline |
| getRow(int row) const | Vectormath::Aos::Matrix4 | inline |
| getRow(int row) const | Vectormath::Aos::Matrix4 | inline |
| getRow(int row) const | Vectormath::Aos::Matrix4 | inline |
| getTranslation() const | Vectormath::Aos::Matrix4 | inline |
| getTranslation() const | Vectormath::Aos::Matrix4 | inline |
| getTranslation() const | Vectormath::Aos::Matrix4 | inline |
| getUpper3x3() const | Vectormath::Aos::Matrix4 | inline |
| getUpper3x3() const | Vectormath::Aos::Matrix4 | inline |
| getUpper3x3() const | Vectormath::Aos::Matrix4 | inline |
| identity() | Vectormath::Aos::Matrix4 | inlinestatic |
| identity() | Vectormath::Aos::Matrix4 | inlinestatic |
| identity() | Vectormath::Aos::Matrix4 | inlinestatic |
| lookAt(const Point3 &eyePos, const Point3 &lookAtPos, const Vector3 &upVec) | Vectormath::Aos::Matrix4 | inlinestatic |
| lookAt(const Point3 &eyePos, const Point3 &lookAtPos, const Vector3 &upVec) | Vectormath::Aos::Matrix4 | inlinestatic |
| lookAt(const Point3 &eyePos, const Point3 &lookAtPos, const Vector3 &upVec) | Vectormath::Aos::Matrix4 | inlinestatic |
| Matrix4() | Vectormath::Aos::Matrix4 | inline |
| Matrix4(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
| Matrix4(const Vector4 &col0, const Vector4 &col1, const Vector4 &col2, const Vector4 &col3) | Vectormath::Aos::Matrix4 | inline |
| Matrix4(const Transform3 &mat) | Vectormath::Aos::Matrix4 | inlineexplicit |
| Matrix4(const Matrix3 &mat, const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
| Matrix4(const Quat &unitQuat, const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
| Matrix4(float scalar) | Vectormath::Aos::Matrix4 | inlineexplicit |
| Matrix4() | Vectormath::Aos::Matrix4 | inline |
| Matrix4(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
| Matrix4(const Vector4 &col0, const Vector4 &col1, const Vector4 &col2, const Vector4 &col3) | Vectormath::Aos::Matrix4 | inline |
| Matrix4(const Transform3 &mat) | Vectormath::Aos::Matrix4 | inlineexplicit |
| Matrix4(const Matrix3 &mat, const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
| Matrix4(const Quat &unitQuat, const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
| Matrix4(float scalar) | Vectormath::Aos::Matrix4 | inlineexplicit |
| Matrix4() | Vectormath::Aos::Matrix4 | inline |
| Matrix4(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
| Matrix4(const Vector4 &col0, const Vector4 &col1, const Vector4 &col2, const Vector4 &col3) | Vectormath::Aos::Matrix4 | inline |
| Matrix4(const Transform3 &mat) | Vectormath::Aos::Matrix4 | inlineexplicit |
| Matrix4(const Matrix3 &mat, const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
| Matrix4(const Quat &unitQuat, const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
| Matrix4(float scalar) | Vectormath::Aos::Matrix4 | inlineexplicit |
| Matrix4(const floatInVec &scalar) | Vectormath::Aos::Matrix4 | inlineexplicit |
| mCol0 | Vectormath::Aos::Matrix4 | private |
| mCol1 | Vectormath::Aos::Matrix4 | private |
| mCol2 | Vectormath::Aos::Matrix4 | private |
| mCol3 | Vectormath::Aos::Matrix4 | private |
| operator*(float scalar) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const Vector4 &vec) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const Vector3 &vec) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const Point3 &pnt) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const Transform3 &tfrm) const | Vectormath::Aos::Matrix4 | inline |
| operator*(float scalar) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const Vector4 &vec) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const Vector3 &vec) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const Point3 &pnt) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const Transform3 &tfrm) const | Vectormath::Aos::Matrix4 | inline |
| operator*(float scalar) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const floatInVec &scalar) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const Vector4 &vec) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const Vector3 &vec) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const Point3 &pnt) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
| operator*(const Transform3 &tfrm) const | Vectormath::Aos::Matrix4 | inline |
| operator*=(float scalar) | Vectormath::Aos::Matrix4 | inline |
| operator*=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
| operator*=(const Transform3 &tfrm) | Vectormath::Aos::Matrix4 | inline |
| operator*=(float scalar) | Vectormath::Aos::Matrix4 | inline |
| operator*=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
| operator*=(const Transform3 &tfrm) | Vectormath::Aos::Matrix4 | inline |
| operator*=(float scalar) | Vectormath::Aos::Matrix4 | inline |
| operator*=(const floatInVec &scalar) | Vectormath::Aos::Matrix4 | inline |
| operator*=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
| operator*=(const Transform3 &tfrm) | Vectormath::Aos::Matrix4 | inline |
| operator+(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
| operator+(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
| operator+(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
| operator+=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
| operator+=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
| operator+=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
| operator-(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
| operator-() const | Vectormath::Aos::Matrix4 | inline |
| operator-(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
| operator-() const | Vectormath::Aos::Matrix4 | inline |
| operator-(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
| operator-() const | Vectormath::Aos::Matrix4 | inline |
| operator-=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
| operator-=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
| operator-=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
| operator=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
| operator=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
| operator=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
| operator[](int col) | Vectormath::Aos::Matrix4 | inline |
| operator[](int col) const | Vectormath::Aos::Matrix4 | inline |
| operator[](int col) | Vectormath::Aos::Matrix4 | inline |
| operator[](int col) const | Vectormath::Aos::Matrix4 | inline |
| operator[](int col) | Vectormath::Aos::Matrix4 | inline |
| operator[](int col) const | Vectormath::Aos::Matrix4 | inline |
| orthographic(float left, float right, float bottom, float top, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
| orthographic(float left, float right, float bottom, float top, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
| orthographic(float left, float right, float bottom, float top, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
| perspective(float fovyRadians, float aspect, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
| perspective(float fovyRadians, float aspect, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
| perspective(float fovyRadians, float aspect, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotation(float radians, const Vector3 &unitVec) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotation(const Quat &unitQuat) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotation(float radians, const Vector3 &unitVec) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotation(const Quat &unitQuat) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotation(float radians, const Vector3 &unitVec) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotation(const floatInVec &radians, const Vector3 &unitVec) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotation(const Quat &unitQuat) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotationX(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotationX(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotationX(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotationX(const floatInVec &radians) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotationY(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotationY(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotationY(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotationY(const floatInVec &radians) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotationZ(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotationZ(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotationZ(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotationZ(const floatInVec &radians) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotationZYX(const Vector3 &radiansXYZ) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotationZYX(const Vector3 &radiansXYZ) | Vectormath::Aos::Matrix4 | inlinestatic |
| rotationZYX(const Vector3 &radiansXYZ) | Vectormath::Aos::Matrix4 | inlinestatic |
| scale(const Vector3 &scaleVec) | Vectormath::Aos::Matrix4 | inlinestatic |
| scale(const Vector3 &scaleVec) | Vectormath::Aos::Matrix4 | inlinestatic |
| scale(const Vector3 &scaleVec) | Vectormath::Aos::Matrix4 | inlinestatic |
| setCol(int col, const Vector4 &vec) | Vectormath::Aos::Matrix4 | inline |
| setCol(int col, const Vector4 &vec) | Vectormath::Aos::Matrix4 | inline |
| setCol(int col, const Vector4 &vec) | Vectormath::Aos::Matrix4 | inline |
| setCol0(const Vector4 &col0) | Vectormath::Aos::Matrix4 | inline |
| setCol0(const Vector4 &col0) | Vectormath::Aos::Matrix4 | inline |
| setCol0(const Vector4 &col0) | Vectormath::Aos::Matrix4 | inline |
| setCol1(const Vector4 &col1) | Vectormath::Aos::Matrix4 | inline |
| setCol1(const Vector4 &col1) | Vectormath::Aos::Matrix4 | inline |
| setCol1(const Vector4 &col1) | Vectormath::Aos::Matrix4 | inline |
| setCol2(const Vector4 &col2) | Vectormath::Aos::Matrix4 | inline |
| setCol2(const Vector4 &col2) | Vectormath::Aos::Matrix4 | inline |
| setCol2(const Vector4 &col2) | Vectormath::Aos::Matrix4 | inline |
| setCol3(const Vector4 &col3) | Vectormath::Aos::Matrix4 | inline |
| setCol3(const Vector4 &col3) | Vectormath::Aos::Matrix4 | inline |
| setCol3(const Vector4 &col3) | Vectormath::Aos::Matrix4 | inline |
| setElem(int col, int row, float val) | Vectormath::Aos::Matrix4 | inline |
| setElem(int col, int row, float val) | Vectormath::Aos::Matrix4 | inline |
| setElem(int col, int row, float val) | Vectormath::Aos::Matrix4 | inline |
| setElem(int col, int row, const floatInVec &val) | Vectormath::Aos::Matrix4 | inline |
| setRow(int row, const Vector4 &vec) | Vectormath::Aos::Matrix4 | inline |
| setRow(int row, const Vector4 &vec) | Vectormath::Aos::Matrix4 | inline |
| setRow(int row, const Vector4 &vec) | Vectormath::Aos::Matrix4 | inline |
| setTranslation(const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
| setTranslation(const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
| setTranslation(const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
| setUpper3x3(const Matrix3 &mat3) | Vectormath::Aos::Matrix4 | inline |
| setUpper3x3(const Matrix3 &mat3) | Vectormath::Aos::Matrix4 | inline |
| setUpper3x3(const Matrix3 &mat3) | Vectormath::Aos::Matrix4 | inline |
| translation(const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inlinestatic |
| translation(const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inlinestatic |
| translation(const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inlinestatic |
1.8.6