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- 2002 joined competition for the
first time.
R02 Finished 39th
out of 40. Photo
- 2003 motivated and supported by the university.
R03 Finished in 32nd place out of 38, 24th
in design Photo
- 2004 well supported by both university and external sponsors.
R04 Finished 44th out of 54 with shared 37th
place in design Photo
- Problems:
- Poor understanding of team member/officer duties
- Confusion over who was responsible for work
- Lack of communication, Not equal share of the work
- No schedule of tasks or understanding of the dependence of tasks
- Budget problems?!
- Project Management & Understanding of the Design Process
- Expectations for the future:?!
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- Formula Student Team
- To develop following skills:
- Project management
- Team behavior
- Decision making
- Communication
- Collaboration
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- Design – structured problem solving activity
- Process – phenomenon of making changes to achieve a required result
- Design Process – cyclic continuous activity
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- All projects have time constraints
- An adequate planning leads to a satisfactory project finish
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- Working in Teams
- Today, most new products, systems and processes are produced by teams
- Teams bring together people with different strengths to generate a
better product
- Individually created items tend to be from a past era
- Most of products are multidisciplinary
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10
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- Stages in Team Development
- Team Member Responsibilities
- Team Leadership Structures
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- Each member of a team has a specific role to play and must fulfill
his/her role in order to make the team successful…
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- Team Leader
- Team Member
- Recorder (AKA Team Scribe)
- Treasurer
- Design Engineer
- CAD Technician
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- Track team’s goals and achievements
- Communicate team’s progress and needs to both the team and management
(instructor)
- Remove barriers in team progression
- Take care of logistics (arrange for meeting rooms, time, group supplies)
- Run all meetings
- Help to resolve conflict
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- Take meeting minutes
- Maintain Design Notebook
(will be discussed)
- Maintain copies of all pertinent paperwork
- Assist Team Leader as needed
- Paperwork, paperwork, paperwork!
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- Handle all financial issues
- Receive check
- Cash check
- Maintain funds
- Keep team leader informed of financial status
- Keep team members informed of financial status
- Maintain all receipts for purchases of materials, supplies, etc.
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- Focus on the purpose of the team
- Focus on team goals vs. personal goals
- Work to develop an atmosphere of trust and respect
- Listen more than you talk
- Communicate clearly
- Participate fully
- Make realistic commitments and keep them
- Respect (not necessarily like) your fellow team members
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- Be open to others’ ideas
- Give others your full attention
- Actively listen
- Don’t get mad if the team doesn’t use your idea
- If you have an idea, be able to support that idea
- Criticize constructively
- Accept constructive criticism
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- Design notebook
- Team working agreement
- Meeting agendas and minutes
- Design memos
- Planning and conducting meetings
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- Used for documentation of project
- Example items for Design Notebook
- Disk with all information
- Copies of all pertinent information
- Meeting agendas
- Meeting minutes
- Team working agreement
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- Referring to the agreement made at the formation of a team
- All members of the team should sign and date the agreement
- Keep this agreement in your Design Notebook with your graded work and
other materials
- Expand your working agreement later if the need arises
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- How decisions will be made
(i.e. majority, consensus, team leader, etc.)
- Attendance at team activities
(meetings, regular schedule class periods, etc.)
- How work will be divided
- Consequences of failed actions
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- Items to be discussed
- Person or people leading the discussion for each item
- Desired outcome of each item
- List of ideas or options
- Shared understanding
- Priorities
- Decision or recommendation
- Action Steps
- Estimated time for each item
- Meeting Evaluation
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- Memos (memorandums) are one of the primary means of communication
between employees and supervisors
- Two primary reasons to develop good memo writing skills:
- Communicate information clearly and logically
- Have clearly written sentences
- Avoid features that detract from the content (e.g., misspellings,
incorrect grammar, rambling statements…)
- Present a positive impression of yourself and your abilities
- This may be the only “meeting” with you that your reader has
- Format of an appropriate design memo is next…
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- Plan
- Start
- Conduct
- Close
- Follow-Up
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- Open the meeting
- Review agenda and make changes as needed
- Have recorder/scribe track notes and time
- Facilitate discussions
- Guide team
- Lead meeting evaluation
- Gather ideas for next meeting
- Close the meeting
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- Design is an activity that can consume significant time and resources
- This lecture outlines various techniques that allow a team to manage and
control a design project
- The 3Ss of project management:
- Scope
- To know the goals and to accomplish them
- Spending
- To complete the project within the specified budget
- Scheduling
- To finish the project “on time”
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- Managing the design process consists of four functions:
- Planning
- Define scope, schedule and spending (the 3Ss)
- Organizing
- Determine who is responsible for each project task
- Leading - Motivate team by showing that
1) tasks are fair
2) division of work is fair and
3) level of work produces satisfactory progress toward goals
- Controlling
- Relies on a sound plan to measure progress and take corrective actions
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- Work breakdown structures (planning, organizing)
- Determines scope of activities
- Hierarchical representation (like a family tree) of all tasks
- Work is “broken down” into pieces small enough to estimate resources
(£, number of persons) and time required
- Team calendar (planning)
- Shows time available to the team
- Highlights deadlines
- Gantt chart (planning, organizing)
- Horizontal bar graph mapping design activities (and their duration)
against a timeline
- Shows parties responsible for activities
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- WBS is considered the most important management tool for design
projects.
- It decomposes overall task into smaller, more manageable subtasks.
- As a simple example, consider a spacecraft design:
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- Observation 1:
Each item that you take to a lower level should be always broken
into two or more subtasks
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- Observation 2:
Break down an activity until you can determine
> how long it will take and > who will do it
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- Observation 3: WBS should be complete in the sense that
any activity that consumes resources or time is included
- Observation 4: Any part of the hierarchy of tasks should add up
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- A mapping of deadlines (given to you) onto a traditional calendar
- Also include team -generated deadlines for tasks in the WBS
- Becomes an extension of the team working agreement
- Include recurring or routine activities such as team meetings
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- Points to keep in mind:
- Team calendar should be reviewed at each meeting
- Times on calendar should be consistent with WBS
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- The Gantt chart is named after a well known industrial engineer, Henry Laurence Gantt
- During World War I (1910s), he studied manufacturing processes and labor
utilization to improve the productivity of munitions factories
- A Gantt chart is an easy-to-use, valuable Project Management tool
- It shows, in one table:
- Tasks to be completed
- Persons responsible
- Start, duration, and end times/dates
- Activity precedence (what has to be done first, in what order)
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- For scheduling, it is critical to understand the precedence
relationships between tasks
- Sequential tasks - Task 1 must be finished before Task 3 can begin
- Parallel tasks - Tasks 3 and 4 can be undertaken simultaneously (or in
parallel)
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- Design project budgets consist of:
- Research expenses
- Materials for prototypes
- Materials for your “final” product (really, it is still a prototype)
- Value of design team time
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- A simple algorithm to estimate value of design team time
- Costteam = Moverhead * Costdirect
- Moverhead is a multiplier that covers fringe benefits,
supervision, profit and facilities costs to the organization
- Costdirect is the money/pay that you, the designer, would
see in a paycheck
- Typical values: Moverhead = 2 – 4
Costdirect = £15 – 50 /hr
- Even at a minimal wage (£5/hr) for a design team of
five for ten hours a week for ten weeks,
the cost is £5000-10,000
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- Make initial estimates of your budget for
- Research expenses
- Materials for prototypes
- Materials for your “final” product
- For value of team time, keep records of hours spent on the project
throughout the semester
- The bottom line on the value of design team time:
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