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Engineers: |
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Provide ways to meet needs and wants of society |
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Invent or design new products and processes |
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Improve existing products and processes |
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Work in teams throughout the design process |
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Bottom line: |
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ENGINEERS ARE DESIGNERS |
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Design is: |
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Systematic Process by which solution to the
needs of humankind are obtained and communicated |
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Essence of Engineering |
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Structured problem solving activity |
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Engineering Design Process is: |
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Multidisciplinary task which contains: |
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Technological factors |
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Social factors |
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Team iterative work |
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Engineering design process
an
iterative decision making activity, to produce plans by which resources are
converted, preferably optimally with due consideration for environment into
systems and devices (products) to meet human needs.
(Woodson.T.T
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Mechanical design process
is the use
of scientific principles and technical information along with innovations,
ingenuity or imagination in the definition of a machine, mechanical device
or system (product) to perform pre specified functions with maximum economy
and efficiency.
(Engineering Design
Council, UK) |
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2002
joined competition for the first time.
R02 Finished 39th out of 40.
Photo |
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2003 motivated and supported by the university.
R03 Finished in 32nd place out of 38, 24th
in design Photo |
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2004 well supported by both university and
external sponsors.
R04 Finished
44th out of 54 with shared 37th place in design Photo |
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Problems: |
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Poor understanding of team member/officer duties |
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Confusion over who was responsible for work |
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Lack of communication, Not equal share of the
work |
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No schedule of tasks or understanding of the
dependence of tasks |
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Budget problems?! |
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Project Management & Understanding of the
Design Process |
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Expectations for the future:?! |
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Formula Student Team |
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To develop following skills: |
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Project management |
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Team behavior |
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Decision making |
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Communication |
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Collaboration |
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Design – structured problem solving activity |
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Process – phenomenon of making changes to
achieve a required result |
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Design Process – cyclic continuous activity |
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All projects have time constraints |
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An adequate planning leads to a satisfactory
project finish |
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Design has to be delivered in a form understandable
to those who make or approve an artefact |
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Working in Teams |
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Today, most new products, systems and processes
are produced by teams |
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Teams bring together people with different
strengths to generate a better product |
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Individually created items tend to be from a
past era |
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Most of products are multidisciplinary |
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Stages
in Team Development |
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Team
Member Responsibilities |
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Team
Leadership Structures |
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Each member of a team has a specific role to
play and must fulfill his/her role in order to make the team successful… |
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Team Leader |
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Team Member |
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Recorder (AKA Team Scribe) |
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Treasurer |
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Design Engineer |
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CAD Technician |
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Track team’s goals and achievements |
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Communicate team’s progress and needs to both
the team and management (instructor) |
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Remove barriers in team progression |
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Take care of logistics (arrange for meeting
rooms, time, group supplies) |
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Run all meetings |
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Help to resolve conflict |
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Take meeting minutes |
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Maintain Design Notebook
(will be discussed) |
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Maintain copies of all pertinent paperwork |
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Assist Team Leader as needed |
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Paperwork, paperwork, paperwork! |
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Handle all financial issues |
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Receive check |
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Cash check |
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Maintain funds |
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Keep team leader informed of financial status |
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Keep team members informed of financial status |
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Maintain all receipts for purchases of
materials, supplies, etc. |
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Focus on the purpose of the team |
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Focus on team goals vs. personal goals |
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Work to develop an atmosphere of trust and
respect |
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Listen more than you talk |
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Communicate clearly |
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Participate fully |
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Make realistic commitments and keep them |
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Respect (not necessarily like) your fellow team
members |
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Be open to others’ ideas |
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Give others your full attention |
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Actively listen |
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Don’t get mad if the team doesn’t use your idea |
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If you have an idea, be able to support that
idea |
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Criticize constructively |
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Accept constructive criticism |
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Design notebook |
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Team working agreement |
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Meeting agendas and minutes |
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Design memos |
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Planning and conducting meetings |
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Used for documentation of project |
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Example items for Design Notebook |
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Disk with all information |
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Copies of all pertinent information |
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Meeting agendas |
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Meeting minutes |
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Team working agreement |
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Referring to the agreement made at the formation
of a team |
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All members of the team should sign and date the
agreement |
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Keep this agreement in your Design Notebook with
your graded work and other materials |
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Expand your working agreement later if the need
arises |
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How decisions will be made
(i.e. majority, consensus, team leader, etc.) |
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Attendance at team activities
(meetings, regular schedule class periods, etc.) |
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How work will be divided |
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Consequences of failed actions |
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Items to be discussed |
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Person or people leading the discussion for each
item |
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Desired outcome of each item |
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List of ideas or options |
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Shared understanding |
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Priorities |
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Decision or recommendation |
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Action Steps |
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Estimated time for each item |
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Meeting Evaluation |
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Memos (memorandums) are one of the primary means
of communication between employees and supervisors |
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Two primary reasons to develop good memo writing
skills: |
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Communicate information clearly and logically |
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Have clearly written sentences |
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Avoid features that detract from the content
(e.g., misspellings, incorrect grammar, rambling statements…) |
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Present a positive impression of yourself and
your abilities |
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This may be the only “meeting” with you that
your reader has |
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Format of an appropriate design memo is next… |
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Plan |
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Start |
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Conduct |
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Close |
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Follow-Up |
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Open the meeting |
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Review agenda and make changes as needed |
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Have recorder/scribe track notes and time |
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Facilitate discussions |
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Guide team |
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Lead meeting evaluation |
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Gather ideas for next meeting |
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Close the meeting |
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Design is an activity that can consume
significant time and resources |
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This lecture outlines various techniques that
allow a team to manage and control a design project |
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The 3Ss of project management: |
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Scope |
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To know the goals and to accomplish them |
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Spending |
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To complete the project within the specified
budget |
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Scheduling |
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To finish the project “on time” |
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Managing the design process consists of four
functions: |
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Planning |
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Define scope, schedule and spending (the 3Ss) |
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Organizing |
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Determine who is responsible for each project
task |
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Leading - Motivate team by showing that
1) tasks are fair
2) division of work is fair and
3) level of work produces satisfactory progress toward goals |
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Controlling |
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Relies on a sound plan to measure progress and
take corrective actions |
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Work breakdown structures (planning, organizing) |
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Determines scope of activities |
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Hierarchical representation (like a family tree)
of all tasks |
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Work is “broken down” into pieces small enough
to estimate resources (£, number of persons) and time required |
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Team calendar (planning) |
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Shows time available to the team |
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Highlights deadlines |
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Gantt chart (planning, organizing) |
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Horizontal bar graph mapping design activities
(and their duration) against a timeline |
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Shows parties responsible for activities |
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WBS is considered the most important management
tool for design projects. |
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It decomposes overall task into smaller, more
manageable subtasks. |
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As a simple example, consider a spacecraft
design: |
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Observation 1:
Each item that you take to a lower level should be always
broken into two or more subtasks |
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Observation 2:
Break down an activity until you can determine
> how
long it will take and > who will do it |
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Observation 3: WBS should be complete in the
sense that
any activity that consumes resources or time is
included |
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Observation 4: Any part of the hierarchy of
tasks should add up |
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A mapping of deadlines (given to you) onto a
traditional calendar |
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Also include team -generated deadlines for tasks
in the WBS |
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Becomes an extension of the team working
agreement |
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Include recurring or routine activities such as
team meetings |
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Points to keep in mind: |
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Team calendar should be reviewed at each meeting |
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Times on calendar should be consistent with WBS |
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The Gantt chart is named after a well known
industrial engineer, Henry Laurence
Gantt |
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During World War I (1910s), he studied
manufacturing processes and labor utilization to improve the productivity
of munitions factories |
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A Gantt chart is an easy-to-use, valuable
Project Management tool |
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It
shows, in one table: |
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Tasks to be completed |
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Persons responsible |
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Start, duration, and end times/dates |
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Activity precedence (what has to be done first,
in what order) |
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For scheduling, it is critical to understand the
precedence relationships between tasks |
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Sequential tasks - Task 1 must be finished
before Task 3 can begin |
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Parallel tasks - Tasks 3 and 4 can be undertaken
simultaneously (or in parallel) |
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Design project budgets consist of: |
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Research expenses |
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Materials for prototypes |
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Materials for your “final” product (really, it
is still a prototype) |
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Value of
design team time |
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A simple algorithm to estimate value of design
team time |
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Costteam = Moverhead * Costdirect |
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Moverhead is a multiplier that covers
fringe benefits, supervision, profit and facilities costs to the
organization |
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Costdirect is the money/pay that you,
the designer, would see in a paycheck |
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Typical values: Moverhead = 2
– 4
Costdirect = £15 – 50 /hr |
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Even at a minimal wage (£5/hr) for a
design team of
five for ten hours a week for ten weeks,
the cost is £5000-10,000 |
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Make initial estimates of your budget for |
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Research expenses |
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Materials for prototypes |
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Materials for your “final” product |
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For value of team time, keep records of hours
spent on the project throughout the semester |
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The bottom line on the value of design team
time: |
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