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Bullet Collision Detection & Physics Library
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#include "Bullet-C-Api.h"#include "btBulletDynamicsCommon.h"#include "LinearMath/btAlignedAllocator.h"#include "LinearMath/btVector3.h"#include "LinearMath/btScalar.h"#include "LinearMath/btMatrix3x3.h"#include "LinearMath/btTransform.h"#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"#include "BulletCollision/CollisionShapes/btTriangleShape.h"#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"#include "BulletCollision/NarrowPhaseCollision/btPointCollector.h"#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h"#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
Go to the source code of this file.
Classes | |
| struct | btPhysicsSdk |
Functions | |
| plPhysicsSdkHandle | plNewBulletSdk () |
| Create and Delete a Physics SDK. More... | |
| void | plDeletePhysicsSdk (plPhysicsSdkHandle physicsSdk) |
| plDynamicsWorldHandle | plCreateDynamicsWorld (plPhysicsSdkHandle physicsSdkHandle) |
| void | plDeleteDynamicsWorld (plDynamicsWorldHandle world) |
| void | plStepSimulation (plDynamicsWorldHandle world, plReal timeStep) |
| void | plAddRigidBody (plDynamicsWorldHandle world, plRigidBodyHandle object) |
| void | plRemoveRigidBody (plDynamicsWorldHandle world, plRigidBodyHandle object) |
| plRigidBodyHandle | plCreateRigidBody (void *user_data, float mass, plCollisionShapeHandle cshape) |
| void | plDeleteRigidBody (plRigidBodyHandle cbody) |
| plCollisionShapeHandle | plNewSphereShape (plReal radius) |
| plCollisionShapeHandle | plNewBoxShape (plReal x, plReal y, plReal z) |
| plCollisionShapeHandle | plNewCapsuleShape (plReal radius, plReal height) |
| plCollisionShapeHandle | plNewConeShape (plReal radius, plReal height) |
| plCollisionShapeHandle | plNewCylinderShape (plReal radius, plReal height) |
| plCollisionShapeHandle | plNewConvexHullShape () |
| plMeshInterfaceHandle | plNewMeshInterface () |
| plCollisionShapeHandle | plNewCompoundShape () |
| void | plAddChildShape (plCollisionShapeHandle compoundShapeHandle, plCollisionShapeHandle childShapeHandle, plVector3 childPos, plQuaternion childOrn) |
| void | plSetEuler (plReal yaw, plReal pitch, plReal roll, plQuaternion orient) |
| void | plAddVertex (plCollisionShapeHandle cshape, plReal x, plReal y, plReal z) |
| void | plDeleteShape (plCollisionShapeHandle cshape) |
| void | plSetScaling (plCollisionShapeHandle cshape, plVector3 cscaling) |
| void | plSetPosition (plRigidBodyHandle object, const plVector3 position) |
| void | plSetOrientation (plRigidBodyHandle object, const plQuaternion orientation) |
| void | plSetOpenGLMatrix (plRigidBodyHandle object, plReal *matrix) |
| void | plGetOpenGLMatrix (plRigidBodyHandle object, plReal *matrix) |
| void | plGetPosition (plRigidBodyHandle object, plVector3 position) |
| void | plGetOrientation (plRigidBodyHandle object, plQuaternion orientation) |
| double | plNearestPoints (float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]) |
| void plAddChildShape | ( | plCollisionShapeHandle | compoundShapeHandle, |
| plCollisionShapeHandle | childShapeHandle, | ||
| plVector3 | childPos, | ||
| plQuaternion | childOrn | ||
| ) |
Definition at line 223 of file Bullet-C-API.cpp.
| void plAddRigidBody | ( | plDynamicsWorldHandle | world, |
| plRigidBodyHandle | object | ||
| ) |
Definition at line 117 of file Bullet-C-API.cpp.
Definition at line 252 of file Bullet-C-API.cpp.
| plDynamicsWorldHandle plCreateDynamicsWorld | ( | plPhysicsSdkHandle | physicsSdkHandle | ) |
Definition at line 88 of file Bullet-C-API.cpp.
| plRigidBodyHandle plCreateRigidBody | ( | void * | user_data, |
| float | mass, | ||
| plCollisionShapeHandle | cshape | ||
| ) |
Definition at line 139 of file Bullet-C-API.cpp.
| void plDeleteDynamicsWorld | ( | plDynamicsWorldHandle | world | ) |
Definition at line 103 of file Bullet-C-API.cpp.
| void plDeletePhysicsSdk | ( | plPhysicsSdkHandle | physicsSdk | ) |
Definition at line 80 of file Bullet-C-API.cpp.
| void plDeleteRigidBody | ( | plRigidBodyHandle | cbody | ) |
Definition at line 158 of file Bullet-C-API.cpp.
| void plDeleteShape | ( | plCollisionShapeHandle | cshape | ) |
Definition at line 262 of file Bullet-C-API.cpp.
| void plGetOpenGLMatrix | ( | plRigidBodyHandle | object, |
| plReal * | matrix | ||
| ) |
Definition at line 306 of file Bullet-C-API.cpp.
| void plGetOrientation | ( | plRigidBodyHandle | object, |
| plQuaternion | orientation | ||
| ) |
Definition at line 324 of file Bullet-C-API.cpp.
| void plGetPosition | ( | plRigidBodyHandle | object, |
| plVector3 | position | ||
| ) |
Definition at line 314 of file Bullet-C-API.cpp.
| double plNearestPoints | ( | float | p1[3], |
| float | p2[3], | ||
| float | p3[3], | ||
| float | q1[3], | ||
| float | q2[3], | ||
| float | q3[3], | ||
| float * | pa, | ||
| float * | pb, | ||
| float | normal[3] | ||
| ) |
Definition at line 341 of file Bullet-C-API.cpp.
Definition at line 175 of file Bullet-C-API.cpp.
| plPhysicsSdkHandle plNewBulletSdk | ( | void | ) |
Create and Delete a Physics SDK.
Definition at line 74 of file Bullet-C-API.cpp.
Definition at line 181 of file Bullet-C-API.cpp.
| plCollisionShapeHandle plNewCompoundShape | ( | void | ) |
Definition at line 217 of file Bullet-C-API.cpp.
Definition at line 191 of file Bullet-C-API.cpp.
| plCollisionShapeHandle plNewConvexHullShape | ( | void | ) |
Definition at line 204 of file Bullet-C-API.cpp.
Definition at line 197 of file Bullet-C-API.cpp.
| plMeshInterfaceHandle plNewMeshInterface | ( | void | ) |
Definition at line 212 of file Bullet-C-API.cpp.
| plCollisionShapeHandle plNewSphereShape | ( | plReal | radius | ) |
Definition at line 168 of file Bullet-C-API.cpp.
| void plRemoveRigidBody | ( | plDynamicsWorldHandle | world, |
| plRigidBodyHandle | object | ||
| ) |
Definition at line 127 of file Bullet-C-API.cpp.
| void plSetEuler | ( | plReal | yaw, |
| plReal | pitch, | ||
| plReal | roll, | ||
| plQuaternion | orient | ||
| ) |
Definition at line 236 of file Bullet-C-API.cpp.
| void plSetOpenGLMatrix | ( | plRigidBodyHandle | object, |
| plReal * | matrix | ||
| ) |
Definition at line 298 of file Bullet-C-API.cpp.
| void plSetOrientation | ( | plRigidBodyHandle | object, |
| const plQuaternion | orientation | ||
| ) |
Definition at line 288 of file Bullet-C-API.cpp.
| void plSetPosition | ( | plRigidBodyHandle | object, |
| const plVector3 | position | ||
| ) |
Definition at line 278 of file Bullet-C-API.cpp.
| void plSetScaling | ( | plCollisionShapeHandle | cshape, |
| plVector3 | cscaling | ||
| ) |
Definition at line 268 of file Bullet-C-API.cpp.
| void plStepSimulation | ( | plDynamicsWorldHandle | world, |
| plReal | timeStep | ||
| ) |
Definition at line 110 of file Bullet-C-API.cpp.
1.8.6