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Bullet Collision Detection & Physics Library
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#include "Box.h"

Go to the source code of this file.
Functions | |
| float | boxBoxDistance (vmVector3 &normal, BoxPoint &boxPointA, BoxPoint &boxPointB, PE_REF(Box) boxA, const vmTransform3 &transformA, PE_REF(Box) boxB, const vmTransform3 &transformB, float distanceThreshold=FLT_MAX) |
| float boxBoxDistance | ( | vmVector3 & | normal, |
| BoxPoint & | boxPointA, | ||
| BoxPoint & | boxPointB, | ||
| PE_REF(Box) | boxA, | ||
| const vmTransform3 & | transformA, | ||
| PE_REF(Box) | boxB, | ||
| const vmTransform3 & | transformB, | ||
| float | distanceThreshold = FLT_MAX |
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| ) |
Definition at line 777 of file boxBoxDistance.cpp.
1.8.6