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Bullet Collision Detection & Physics Library
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#include "btSoftBodySolverOutputCLtoGL.h"#include <stdio.h>#include "btSoftBodySolver_OpenCL.h"#include "BulletSoftBody/btSoftBodySolverVertexBuffer.h"#include "btSoftBodySolverVertexBuffer_OpenGL.h"#include "BulletSoftBody/btSoftBody.h"#include "OpenCLC10/OutputToVertexArray.cl"
Go to the source code of this file.
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| #define | MSTRINGIFY(A) #A |
| #define | RELEASE_CL_KERNEL(kernelName) {if( kernelName ){ clReleaseKernel( kernelName ); kernelName = 0; }} |
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| static char * | OutputToVertexArrayCLString |
| #define MSTRINGIFY | ( | A | ) | #A |
Definition at line 9 of file btSoftBodySolverOutputCLtoGL.cpp.
| #define RELEASE_CL_KERNEL | ( | kernelName | ) | {if( kernelName ){ clReleaseKernel( kernelName ); kernelName = 0; }} |
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Definition at line 10 of file btSoftBodySolverOutputCLtoGL.cpp.
1.8.6