DX11 Buffer that tracks a host buffer on use to ensure size-correctness.
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#include <btSoftBodySolverBuffer_DX11.h>
template<typename ElementType>
class btDX11Buffer< ElementType >
DX11 Buffer that tracks a host buffer on use to ensure size-correctness.
Definition at line 32 of file btSoftBodySolverBuffer_DX11.h.
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template<typename ElementType>
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Copy the data back from the GPU without changing its state to be CPU-side.
Useful if we just want to view it on the host for visualization.
Definition at line 273 of file btSoftBodySolverBuffer_DX11.h.
template<typename ElementType>
| bool btDX11Buffer< ElementType >::createBuffer |
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ID3D11Buffer * |
preexistingBuffer = 0 | ) |
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template<typename ElementType>
| ID3D11ShaderResourceView* & btDX11Buffer< ElementType >::getSRV |
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| ID3D11UnorderedAccessView* & btDX11Buffer< ElementType >::getUAV |
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inline |
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template<typename ElementType>
template<typename ElementType>
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template<typename ElementType>
template<typename ElementType>
| ID3D11DeviceContext* btDX11Buffer< ElementType >::m_d3dDeviceContext |
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template<typename ElementType>
template<typename ElementType>
template<typename ElementType>
template<typename ElementType>
template<typename ElementType>
| ID3D11ShaderResourceView* btDX11Buffer< ElementType >::m_SRV |
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template<typename ElementType>
| ID3D11UnorderedAccessView* btDX11Buffer< ElementType >::m_UAV |
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The documentation for this class was generated from the following file: