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Bullet Collision Detection & Physics Library
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#include <btSoftBodySolver_DX11.h>
Public Attributes | |
| int | startNode |
| int | lastNode |
| float | velocityX |
| float | velocityY |
| float | velocityZ |
| int | padding1 |
| int | padding2 |
| int | padding3 |
Definition at line 368 of file btSoftBodySolver_DX11.h.
| int btDX11SoftBodySolver::AddVelocityCB::lastNode |
Definition at line 371 of file btSoftBodySolver_DX11.h.
| int btDX11SoftBodySolver::AddVelocityCB::padding1 |
Definition at line 375 of file btSoftBodySolver_DX11.h.
| int btDX11SoftBodySolver::AddVelocityCB::padding2 |
Definition at line 376 of file btSoftBodySolver_DX11.h.
| int btDX11SoftBodySolver::AddVelocityCB::padding3 |
Definition at line 377 of file btSoftBodySolver_DX11.h.
| int btDX11SoftBodySolver::AddVelocityCB::startNode |
Definition at line 370 of file btSoftBodySolver_DX11.h.
| float btDX11SoftBodySolver::AddVelocityCB::velocityX |
Definition at line 372 of file btSoftBodySolver_DX11.h.
| float btDX11SoftBodySolver::AddVelocityCB::velocityY |
Definition at line 373 of file btSoftBodySolver_DX11.h.
| float btDX11SoftBodySolver::AddVelocityCB::velocityZ |
Definition at line 374 of file btSoftBodySolver_DX11.h.
1.8.6