MCS2
Graphics (module previously known as Group Projects)
10 lectures, 10 hours of practical
The use of computer graphics is now common place. This module presents the basic structures and techniques involved in computer generated graphics and their use in the user interface.
This module provides the basis for the 3D graphics course in MCS3.
Syllabus
Geometry: linear transformations, translations, scaling, rotation, reflection, composite transformations, non-commutability.
Drawing primitives: points, lines, DDA Bressenham algorithms, circles, fill area, characters, anti-aliasing, attributes of colour, intensity, style for lines
Colours: Colours for display and printing. Dithering
Files: File sizes, bandwidth, formats and compression,
Flash including programming with action script
AutoCAD - simple drawings and plotting.
Suggested Reading
Computer Graphics by Hearn and Baker. Pub by Prentice Hall International
Inside the PC by Peter Norton. Pub by Samms
Computer Graphics for Engineers by Dewey. Pub by Harper and Row
Book
You need to buy SAMS Teach Yourself Flash MX Actionscript in 24 hours
Lecture Notes (some extra notes will be given out in the lectures)
Past Papers
Assessment
Coursework (50%) and Test (50%)
Coursework 1 Menu Example 10%Coursework 3 Game 10%Coursework 2 Alogorithms 10%Coursework 4 and 5 web site, card or game 20%
Web Site
http://www.staff.city.ac.uk/~maylmer/web/graphics/outline.htm
Link for files for ActionScript in 24 Hours
Email: m.aylmer@city.ac.uk