public class StaticBody extends Body
The underlying physics engine does not handle bodies smaller than 0.1 metres well, but static bodies can be as large as 50 metres without trouble.
Constructor and Description |
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StaticBody(World w)
Initialise a new static body with no shapes attached.
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StaticBody(World w,
Shape s)
Initialise a new static body with a single shape attached.
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addCollisionListener, addDestructionListener, addImage, contains, destroy, getAngle, getAngleDegrees, getAngularVelocity, getBodiesInContact, getFillColor, getFixtureList, getImages, getLinearVelocity, getLineColor, getMass, getName, getPosition, getWorld, intersects, intersects, isAlwaysOutline, isClipped, move, putOn, putOn, removeAllCollisionListeners, removeAllDestructionListeners, removeAllImages, removeAttachedImage, removeCollisionListener, removeDestructionListener, rotate, rotate, rotateDegrees, rotateDegrees, setAlwaysOutline, setAngle, setAngleDegrees, setClipped, setFillColor, setLineColor, setName, setPosition, toString
public StaticBody(World w)
w
- the world in which this body will exist