| Interface | Description |
|---|---|
| CollisionListener |
Listener interface for additional actions in response to collisions.
|
| DestructionListener |
Listener interface for additional actions in response to destruction of a body.
|
| SensorListener |
Listener interface for responding to contacts with sensors.
|
| StepListener |
Listener interface for actions to take place on each simulation step.
|
| Class | Description |
|---|---|
| AttachedImage |
Instances of images.
|
| Body |
A rigid body, consisting of one or more
Fixtures in a fixed
configuration. |
| BodyImage |
Images to use for rendering a
Body. |
| BoxShape |
A solid rectangular shape, to be used as the shape of a
Fixture. |
| CircleShape |
A solid circle shape, to be used as the shape of a
Fixture. |
| CollisionEvent |
Event object describing the geometry and dynamics of a collision
between two
SolidFixtures in a World. |
| DebugViewer |
A window containing an internal view of a world for debugging.
|
| DestructionEvent |
Event object describing the destruction of a
Body. |
| DynamicBody |
A dynamic body moves, rotates and collides with other bodies according
to the laws of physics.
|
| EngineerView |
Graphical view of a
World showing internals of the engine. |
| Fixture |
A component of a rigid body.
|
| GhostlyFixture |
A ghostly component of a rigid body is visible but passes through
other fixtures without colliding.
|
| PolygonShape |
A solid convex polygonal shape, to be used as the shape of a
Fixture. |
| Sensor |
A sensor component of a rigid body.
|
| SensorEvent |
Event object describing contact between a
Sensor and a solid fixture. |
| Shape |
The shape of a
Fixture (a component of a rigid body). |
| SimulationSettings |
Settings governing the simulation of a
World. |
| SolidFixture |
A component of a rigid body.
|
| SoundClip |
Sound clips loaded from audio files.
|
| StaticBody |
A static body does not move under simulation, but dynamic bodies can
collide with it.
|
| StepEvent |
Events signalling the start and end of a simulation step.
|
| UserView |
User-oriented graphical view of a
World. |
| Walker |
A dynamic body with fixed orientation and methods to jump and walk.
|
| World |
A world in which the motion and interaction of a number of rigid bodies is
simulated.
|
| WorldView |
Graphical view of a
World. |