Interface | Description |
---|---|
CollisionListener |
Listener interface for additional actions in response to collisions.
|
DestructionListener |
Listener interface for additional actions in response to destruction of a body.
|
SensorListener |
Listener interface for responding to contacts with sensors.
|
StepListener |
Listener interface for actions to take place on each simulation step.
|
Class | Description |
---|---|
AttachedImage |
Instances of images.
|
Body |
A rigid body, consisting of one or more
Fixture s in a fixed
configuration. |
BodyImage |
Images to use for rendering a
Body . |
BoxShape |
A solid rectangular shape, to be used as the shape of a
Fixture . |
CircleShape |
A solid circle shape, to be used as the shape of a
Fixture . |
CollisionEvent |
Event object describing the geometry and dynamics of a collision
between two
SolidFixture s in a World . |
DebugViewer |
A window containing an internal view of a world for debugging.
|
DestructionEvent |
Event object describing the destruction of a
Body . |
DynamicBody |
A dynamic body moves, rotates and collides with other bodies according
to the laws of physics.
|
EngineerView |
Graphical view of a
World showing internals of the engine. |
Fixture |
A component of a rigid body.
|
GhostlyFixture |
A ghostly component of a rigid body is visible but passes through
other fixtures without colliding.
|
PolygonShape |
A solid convex polygonal shape, to be used as the shape of a
Fixture . |
Sensor |
A sensor component of a rigid body.
|
SensorEvent |
Event object describing contact between a
Sensor and a solid fixture. |
Shape |
The shape of a
Fixture (a component of a rigid body). |
SimulationSettings |
Settings governing the simulation of a
World . |
SolidFixture |
A component of a rigid body.
|
SoundClip |
Sound clips loaded from audio files.
|
StaticBody |
A static body does not move under simulation, but dynamic bodies can
collide with it.
|
StepEvent |
Events signalling the start and end of a simulation step.
|
UserView |
User-oriented graphical view of a
World . |
Walker |
A dynamic body with fixed orientation and methods to jump and walk.
|
World |
A world in which the motion and interaction of a number of rigid bodies is
simulated.
|
WorldView |
Graphical view of a
World . |