Package | Description |
---|---|
city.cs.engine |
Simple wrapper around the JBox2D physics engine.
|
Class and Description |
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AttachedImage
Instances of images.
|
Body
A rigid body, consisting of one or more
Fixture s in a fixed
configuration. |
BodyImage
Images to use for rendering a
Body . |
CollisionEvent
Event object describing the geometry and dynamics of a collision
between two
SolidFixture s in a World . |
CollisionListener
Listener interface for additional actions in response to collisions.
|
DestructionEvent
Event object describing the destruction of a
Body . |
DestructionListener
Listener interface for additional actions in response to destruction of a body.
|
DynamicBody
A dynamic body moves, rotates and collides with other bodies according
to the laws of physics.
|
Fixture
A component of a rigid body.
|
PolygonShape
A solid convex polygonal shape, to be used as the shape of a
Fixture . |
Sensor
A sensor component of a rigid body.
|
SensorEvent
Event object describing contact between a
Sensor and a solid fixture. |
SensorListener
Listener interface for responding to contacts with sensors.
|
Shape
The shape of a
Fixture (a component of a rigid body). |
SimulationSettings
Settings governing the simulation of a
World . |
SolidFixture
A component of a rigid body.
|
StaticBody
A static body does not move under simulation, but dynamic bodies can
collide with it.
|
StepEvent
Events signalling the start and end of a simulation step.
|
StepListener
Listener interface for actions to take place on each simulation step.
|
World
A world in which the motion and interaction of a number of rigid bodies is
simulated.
|
WorldView
Graphical view of a
World . |