org.jbox2d.dynamics
Class FixtureDef

java.lang.Object
  extended by org.jbox2d.dynamics.FixtureDef

public class FixtureDef
extends Object

A fixture definition is used to create a fixture. This class defines an abstract fixture definition. You can reuse fixture definitions safely.

Author:
daniel

Field Summary
 float density
          The density, usually in kg/m^2
 Filter filter
          Contact filtering data;
 float friction
          The friction coefficient, usually in the range [0,1].
 boolean isSensor
          A sensor shape collects contact information but never generates a collision response.
 float restitution
          The restitution (elasticity) usually in the range [0,1].
 Shape shape
          The shape, this must be set.
 Object userData
          Use this to store application specific fixture data.
 
Constructor Summary
FixtureDef()
           
 
Method Summary
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

shape

public Shape shape
The shape, this must be set. The shape will be cloned, so you can create the shape on the stack.


userData

public Object userData
Use this to store application specific fixture data.


friction

public float friction
The friction coefficient, usually in the range [0,1].


restitution

public float restitution
The restitution (elasticity) usually in the range [0,1].


density

public float density
The density, usually in kg/m^2


isSensor

public boolean isSensor
A sensor shape collects contact information but never generates a collision response.


filter

public Filter filter
Contact filtering data;

Constructor Detail

FixtureDef

public FixtureDef()


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