Class Summary |
Body |
A rigid body. |
BodyDef |
A body definition holds all the data needed to construct a rigid body. |
ContactManager |
Delegate of World. |
Filter |
This holds contact filtering data. |
Fixture |
A fixture is used to attach a shape to a body for collision detection. |
FixtureDef |
A fixture definition is used to create a fixture. |
FixtureProxy |
This proxy is used internally to connect fixtures to the broad-phase. |
Island |
This is an internal class. |
Profile |
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SolverData |
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TimeStep |
This is an internal structure. |
World |
The world class manages all physics entities, dynamic simulation, and asynchronous queries. |