Package org.jbox2d.dynamics

Class Summary
Body A rigid body.
BodyDef A body definition holds all the data needed to construct a rigid body.
ContactManager Delegate of World.
Filter This holds contact filtering data.
Fixture A fixture is used to attach a shape to a body for collision detection.
FixtureDef A fixture definition is used to create a fixture.
FixtureProxy This proxy is used internally to connect fixtures to the broad-phase.
Island This is an internal class.
Profile  
SolverData  
TimeStep This is an internal structure.
World The world class manages all physics entities, dynamic simulation, and asynchronous queries.
 

Enum Summary
BodyType The body type.
 



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