org.jbox2d.dynamics.joints
Class DistanceJointDef

java.lang.Object
  extended by org.jbox2d.dynamics.joints.JointDef
      extended by org.jbox2d.dynamics.joints.DistanceJointDef

public class DistanceJointDef
extends JointDef

Distance joint definition. This requires defining an anchor point on both bodies and the non-zero length of the distance joint. The definition uses local anchor points so that the initial configuration can violate the constraint slightly. This helps when saving and loading a game.


Field Summary
 float dampingRatio
          The damping ratio.
 float frequencyHz
          The mass-spring-damper frequency in Hertz.
 float length
          The equilibrium length between the anchor points.
 Vec2 localAnchorA
          The local anchor point relative to body1's origin.
 Vec2 localAnchorB
          The local anchor point relative to body2's origin.
 
Fields inherited from class org.jbox2d.dynamics.joints.JointDef
bodyA, bodyB, collideConnected, type, userData
 
Constructor Summary
DistanceJointDef()
           
 
Method Summary
 void initialize(Body b1, Body b2, Vec2 anchor1, Vec2 anchor2)
          Initialize the bodies, anchors, and length using the world anchors.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

localAnchorA

public final Vec2 localAnchorA
The local anchor point relative to body1's origin.


localAnchorB

public final Vec2 localAnchorB
The local anchor point relative to body2's origin.


length

public float length
The equilibrium length between the anchor points.


frequencyHz

public float frequencyHz
The mass-spring-damper frequency in Hertz.


dampingRatio

public float dampingRatio
The damping ratio. 0 = no damping, 1 = critical damping.

Constructor Detail

DistanceJointDef

public DistanceJointDef()
Method Detail

initialize

public void initialize(Body b1,
                       Body b2,
                       Vec2 anchor1,
                       Vec2 anchor2)
Initialize the bodies, anchors, and length using the world anchors.

Parameters:
b1 - First body
b2 - Second body
anchor1 - World anchor on first body
anchor2 - World anchor on second body


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