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java.lang.Objectorg.jbox2d.dynamics.joints.Joint
org.jbox2d.dynamics.joints.GearJoint
public class GearJoint
A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear ratio to bind the motions together: coordinate1 + ratio * coordinate2 = constant The ratio can be negative or positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of 1/length.
Field Summary |
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Fields inherited from class org.jbox2d.dynamics.joints.Joint |
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m_bodyA, m_bodyB, m_edgeA, m_edgeB, m_islandFlag, m_next, m_prev, m_userData, pool |
Constructor Summary | |
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protected |
GearJoint(IWorldPool argWorldPool,
GearJointDef def)
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Method Summary | |
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void |
getAnchorA(Vec2 argOut)
get the anchor point on bodyA in world coordinates. |
void |
getAnchorB(Vec2 argOut)
get the anchor point on bodyB in world coordinates. |
Joint |
getJoint1()
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Joint |
getJoint2()
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float |
getRatio()
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void |
getReactionForce(float inv_dt,
Vec2 argOut)
get the reaction force on body2 at the joint anchor in Newtons. |
float |
getReactionTorque(float inv_dt)
get the reaction torque on body2 in N*m. |
void |
initVelocityConstraints(SolverData data)
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void |
setRatio(float argRatio)
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boolean |
solvePositionConstraints(SolverData data)
This returns true if the position errors are within tolerance. |
void |
solveVelocityConstraints(SolverData data)
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Methods inherited from class org.jbox2d.dynamics.joints.Joint |
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create, destroy, destructor, getBodyA, getBodyB, getCollideConnected, getNext, getType, getUserData, isActive, setUserData |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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protected GearJoint(IWorldPool argWorldPool, GearJointDef def)
Method Detail |
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public void getAnchorA(Vec2 argOut)
Joint
getAnchorA
in class Joint
public void getAnchorB(Vec2 argOut)
Joint
getAnchorB
in class Joint
public void getReactionForce(float inv_dt, Vec2 argOut)
Joint
getReactionForce
in class Joint
public float getReactionTorque(float inv_dt)
Joint
getReactionTorque
in class Joint
public void setRatio(float argRatio)
public float getRatio()
public void initVelocityConstraints(SolverData data)
initVelocityConstraints
in class Joint
public void solveVelocityConstraints(SolverData data)
solveVelocityConstraints
in class Joint
public Joint getJoint1()
public Joint getJoint2()
public boolean solvePositionConstraints(SolverData data)
Joint
solvePositionConstraints
in class Joint
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