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Packages that use Fixture | |
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org.jbox2d.callbacks | |
org.jbox2d.dynamics | |
org.jbox2d.dynamics.contacts |
Uses of Fixture in org.jbox2d.callbacks |
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Methods in org.jbox2d.callbacks with parameters of type Fixture | |
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boolean |
QueryCallback.reportFixture(Fixture fixture)
Called for each fixture found in the query AABB. |
float |
RayCastCallback.reportFixture(Fixture fixture,
Vec2 point,
Vec2 normal,
float fraction)
Called for each fixture found in the query. |
void |
DestructionListener.sayGoodbye(Fixture fixture)
Called when any fixture is about to be destroyed due to the destruction of its parent body. |
boolean |
ContactFilter.shouldCollide(Fixture fixtureA,
Fixture fixtureB)
Return true if contact calculations should be performed between these two shapes. |
Uses of Fixture in org.jbox2d.dynamics |
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Fields in org.jbox2d.dynamics declared as Fixture | |
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Fixture |
Body.m_fixtureList
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Fixture |
Fixture.m_next
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Methods in org.jbox2d.dynamics that return Fixture | |
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Fixture |
Body.createFixture(FixtureDef def)
Creates a fixture and attach it to this body. |
Fixture |
Body.createFixture(Shape shape,
float density)
Creates a fixture from a shape and attach it to this body. |
Fixture |
Body.getFixtureList()
Get the list of all fixtures attached to this body. |
Fixture |
Fixture.getNext()
Get the next fixture in the parent body's fixture list. |
Methods in org.jbox2d.dynamics with parameters of type Fixture | |
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void |
Body.destroyFixture(Fixture fixture)
Destroy a fixture. |
Contact |
World.popContact(Fixture fixtureA,
int indexA,
Fixture fixtureB,
int indexB)
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Uses of Fixture in org.jbox2d.dynamics.contacts |
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Fields in org.jbox2d.dynamics.contacts declared as Fixture | |
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Fixture |
Contact.m_fixtureA
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Fixture |
Contact.m_fixtureB
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Methods in org.jbox2d.dynamics.contacts that return Fixture | |
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Fixture |
Contact.getFixtureA()
Get the first fixture in this contact. |
Fixture |
Contact.getFixtureB()
Get the second fixture in this contact. |
Methods in org.jbox2d.dynamics.contacts with parameters of type Fixture | |
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Contact |
ContactCreator.contactCreateFcn(IWorldPool argPool,
Fixture fixtureA,
Fixture fixtureB)
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void |
PolygonContact.init(Fixture fixtureA,
Fixture fixtureB)
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void |
PolygonAndCircleContact.init(Fixture fixtureA,
Fixture fixtureB)
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void |
CircleContact.init(Fixture fixtureA,
Fixture fixtureB)
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void |
EdgeAndPolygonContact.init(Fixture fA,
int indexA,
Fixture fB,
int indexB)
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void |
EdgeAndCircleContact.init(Fixture fA,
int indexA,
Fixture fB,
int indexB)
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void |
Contact.init(Fixture fA,
int indexA,
Fixture fB,
int indexB)
initialization for pooling |
void |
ChainAndPolygonContact.init(Fixture fA,
int indexA,
Fixture fB,
int indexB)
|
void |
ChainAndCircleContact.init(Fixture fA,
int indexA,
Fixture fB,
int indexB)
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