org.jbox2d.dynamics.joints
Class WeldJoint

java.lang.Object
  extended by org.jbox2d.dynamics.joints.Joint
      extended by org.jbox2d.dynamics.joints.WeldJoint

public class WeldJoint
extends Joint

A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate.

Author:
Daniel Murphy

Field Summary
 
Fields inherited from class org.jbox2d.dynamics.joints.Joint
m_bodyA, m_bodyB, m_edgeA, m_edgeB, m_islandFlag, m_next, m_prev, m_userData, pool
 
Constructor Summary
protected WeldJoint(IWorldPool argWorld, WeldJointDef def)
           
 
Method Summary
 void getAnchorA(Vec2 argOut)
          get the anchor point on bodyA in world coordinates.
 void getAnchorB(Vec2 argOut)
          get the anchor point on bodyB in world coordinates.
 float getDampingRatio()
           
 float getFrequency()
           
 Vec2 getLocalAnchorA()
           
 Vec2 getLocalAnchorB()
           
 void getReactionForce(float inv_dt, Vec2 argOut)
          get the reaction force on body2 at the joint anchor in Newtons.
 float getReactionTorque(float inv_dt)
          get the reaction torque on body2 in N*m.
 float getReferenceAngle()
           
 void initVelocityConstraints(SolverData data)
           
 void setDampingRatio(float dampingRatio)
           
 void setFrequency(float frequencyHz)
           
 boolean solvePositionConstraints(SolverData data)
          This returns true if the position errors are within tolerance.
 void solveVelocityConstraints(SolverData data)
           
 
Methods inherited from class org.jbox2d.dynamics.joints.Joint
create, destroy, destructor, getBodyA, getBodyB, getCollideConnected, getNext, getType, getUserData, isActive, setUserData
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

WeldJoint

protected WeldJoint(IWorldPool argWorld,
                    WeldJointDef def)
Method Detail

getReferenceAngle

public float getReferenceAngle()

getLocalAnchorA

public Vec2 getLocalAnchorA()

getLocalAnchorB

public Vec2 getLocalAnchorB()

getFrequency

public float getFrequency()

setFrequency

public void setFrequency(float frequencyHz)

getDampingRatio

public float getDampingRatio()

setDampingRatio

public void setDampingRatio(float dampingRatio)

getAnchorA

public void getAnchorA(Vec2 argOut)
Description copied from class: Joint
get the anchor point on bodyA in world coordinates.

Specified by:
getAnchorA in class Joint

getAnchorB

public void getAnchorB(Vec2 argOut)
Description copied from class: Joint
get the anchor point on bodyB in world coordinates.

Specified by:
getAnchorB in class Joint

getReactionForce

public void getReactionForce(float inv_dt,
                             Vec2 argOut)
Description copied from class: Joint
get the reaction force on body2 at the joint anchor in Newtons.

Specified by:
getReactionForce in class Joint

getReactionTorque

public float getReactionTorque(float inv_dt)
Description copied from class: Joint
get the reaction torque on body2 in N*m.

Specified by:
getReactionTorque in class Joint
Returns:

initVelocityConstraints

public void initVelocityConstraints(SolverData data)
Specified by:
initVelocityConstraints in class Joint

solveVelocityConstraints

public void solveVelocityConstraints(SolverData data)
Specified by:
solveVelocityConstraints in class Joint

solvePositionConstraints

public boolean solvePositionConstraints(SolverData data)
Description copied from class: Joint
This returns true if the position errors are within tolerance.

Specified by:
solvePositionConstraints in class Joint
Returns:


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