|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use org.jbox2d.dynamics | |
---|---|
org.jbox2d.callbacks | |
org.jbox2d.dynamics | |
org.jbox2d.dynamics.contacts | |
org.jbox2d.dynamics.joints | |
org.jbox2d.profile |
Classes in org.jbox2d.dynamics used by org.jbox2d.callbacks | |
---|---|
Fixture
A fixture is used to attach a shape to a body for collision detection. |
Classes in org.jbox2d.dynamics used by org.jbox2d.dynamics | |
---|---|
Body
A rigid body. |
|
BodyDef
A body definition holds all the data needed to construct a rigid body. |
|
BodyType
The body type. |
|
ContactManager
Delegate of World. |
|
Filter
This holds contact filtering data. |
|
Fixture
A fixture is used to attach a shape to a body for collision detection. |
|
FixtureDef
A fixture definition is used to create a fixture. |
|
FixtureProxy
This proxy is used internally to connect fixtures to the broad-phase. |
|
Profile
|
|
TimeStep
This is an internal structure. |
|
World
The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
Classes in org.jbox2d.dynamics used by org.jbox2d.dynamics.contacts | |
---|---|
Body
A rigid body. |
|
Fixture
A fixture is used to attach a shape to a body for collision detection. |
|
TimeStep
This is an internal structure. |
Classes in org.jbox2d.dynamics used by org.jbox2d.dynamics.joints | |
---|---|
Body
A rigid body. |
|
SolverData
|
|
World
The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
Classes in org.jbox2d.dynamics used by org.jbox2d.profile | |
---|---|
World
The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |