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intersects(Body) - Method in class city.cs.engine.Body
Do any of the fixtures attached to this body currently overlap any of the fixtures attached to a given other body.
intersects(Vec2, float, float) - Method in class city.cs.engine.Body
Do any of the fixtures attached to this body currently overlap a given axis-aligned rectangle.
intersects(Fixture) - Method in class city.cs.engine.Fixture
Does this fixture currently overlap a given other fixture.
intersects(Vec2, float, float) - Method in class city.cs.engine.Fixture
Does this fixture currently overlap a given axis-aligned rectangle.
isAlwaysOutline() - Method in class city.cs.engine.Body
Should the outline composite shape of this body always be drawn, even when an image is attached?
isBullet() - Method in class city.cs.engine.DynamicBody
Get the value of the bullet attribute on this body.
isClipped() - Method in class city.cs.engine.Body
Whether the images will be clipped to the body's composite shape or displayed in full (the default).
isFlippedHorizontal() - Method in class city.cs.engine.AttachedImage
Is this image instance flipped horizontally relative to its original state?
isFlippedVertical() - Method in class city.cs.engine.AttachedImage
Is this image instance flipped vertically relative to its original state?
isRunning() - Method in class city.cs.engine.World
Is the simulation running?
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