- intersects(Body) - Method in class city.cs.engine.Body
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Do any of the fixtures attached to this body currently overlap any of the
fixtures attached to a given other body.
- intersects(Vec2, float, float) - Method in class city.cs.engine.Body
-
Do any of the fixtures attached to this body currently overlap a given
axis-aligned rectangle.
- intersects(Fixture) - Method in class city.cs.engine.Fixture
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Does this fixture currently overlap a given other fixture.
- intersects(Vec2, float, float) - Method in class city.cs.engine.Fixture
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Does this fixture currently overlap a given axis-aligned rectangle.
- isAlwaysOutline() - Method in class city.cs.engine.Body
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Should the outline composite shape of this body always be drawn, even
when an image is attached?
- isBullet() - Method in class city.cs.engine.DynamicBody
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Get the value of the bullet attribute on this body.
- isClipped() - Method in class city.cs.engine.Body
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Whether the images will be clipped to the body's composite shape or
displayed in full (the default).
- isFlippedHorizontal() - Method in class city.cs.engine.AttachedImage
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Is this image instance flipped horizontally relative to its original
state?
- isFlippedVertical() - Method in class city.cs.engine.AttachedImage
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Is this image instance flipped vertically relative to its original
state?
- isRunning() - Method in class city.cs.engine.World
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Is the simulation running?