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D

DebugViewer - Class in city.cs.engine
A window containing an internal view of a world for debugging.
DebugViewer(World, int, int) - Constructor for class city.cs.engine.DebugViewer
Initialize a debug viewer.
DEFAULT_FRAME_RATE - Static variable in class city.cs.engine.SimulationSettings
 
DEFAULT_GRAVITY - Static variable in class city.cs.engine.World
Default strength of gravity in metres per second per second.
DEFAULT_HEIGHT - Static variable in class city.cs.engine.BodyImage
Default height of an image: 1 metre.
DEFAULT_POSITION_ITERATIONS - Static variable in class city.cs.engine.SimulationSettings
 
DEFAULT_SIMULATION_RATE - Static variable in class city.cs.engine.SimulationSettings
 
DEFAULT_VELOCITY_ITERATIONS - Static variable in class city.cs.engine.SimulationSettings
 
destroy() - Method in class city.cs.engine.Body
Remove this body from the world and notify all registered DestructionListeners.
destroy(DestructionEvent) - Method in interface city.cs.engine.DestructionListener
Be informed of and respond to destruction of a body.
destroy() - Method in class city.cs.engine.Fixture
Remove this fixture from the parent body and the world.
destroy() - Method in class city.cs.engine.Walker
 
DestructionEvent - Class in city.cs.engine
Event object describing the destruction of a Body.
DestructionEvent(Body) - Constructor for class city.cs.engine.DestructionEvent
Initialise a new DestructionEvent object.
DestructionListener - Interface in city.cs.engine
Listener interface for additional actions in response to destruction of a body.
dot(Vec2, Vec2) - Static method in class org.jbox2d.common.Vec2
The dot product of two vectors.
DynamicBody - Class in city.cs.engine
A dynamic body moves, rotates and collides with other bodies according to the laws of physics.
DynamicBody(World) - Constructor for class city.cs.engine.DynamicBody
Initialise a new dynamic Body with no shapes attached.
DynamicBody(World, Shape) - Constructor for class city.cs.engine.DynamicBody
Initialise a new dynamic Body with a single shape attached.
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