- Walker - Class in city.cs.engine
-
A dynamic body with fixed orientation and methods to jump and walk.
- Walker(World) - Constructor for class city.cs.engine.Walker
-
Initialise a new Walker with no attached shapes.
- Walker(World, Shape) - Constructor for class city.cs.engine.Walker
-
Initialise a new dynamic Walker with a single shape attached.
- World - Class in city.cs.engine
-
A world in which the motion and interaction of a number of rigid bodies is
simulated.
- World(int) - Constructor for class city.cs.engine.World
-
Create a new world with target frame rate.
- World() - Constructor for class city.cs.engine.World
-
Create a new world with the default target frame rate (24).
- worldToView(Vec2) - Method in class city.cs.engine.WorldView
-
Convert from world coordinates to screen coordinates in the
current view.
- WorldView - Class in city.cs.engine
-
Graphical view of a
World
.
- WorldView(World, int, int) - Constructor for class city.cs.engine.WorldView
-
Initialise a new game view, centred on the origin and with a zoom
factor of 20.