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C

CircleShape - Class in city.cs.engine
A solid circle shape, to be used as the shape of a Fixture.
CircleShape(float, float, float) - Constructor for class city.cs.engine.CircleShape
Initialise a new circle centred at the given offset from the shape's origin.
CircleShape(float, Vec2) - Constructor for class city.cs.engine.CircleShape
Initialise a new circle centred at the given offset from the shape's origin.
CircleShape(float) - Constructor for class city.cs.engine.CircleShape
Initialise a new circle centred on the shape's origin.
city.cs.engine - package city.cs.engine
Simple wrapper around the JBox2D physics engine.
close() - Method in class city.cs.engine.SoundClip
Permanently close the clip.
collide(CollisionEvent) - Method in interface city.cs.engine.CollisionListener
Receive and respond to a collision event.
CollisionEvent - Class in city.cs.engine
Event object describing the geometry and dynamics of a collision between two SolidFixtures in a World.
CollisionListener - Interface in city.cs.engine
Listener interface for additional actions in response to collisions.
contains(Vec2) - Method in class city.cs.engine.Body
Is the point inside any of the fixtures of this body?
contains(Vec2) - Method in class city.cs.engine.Fixture
Is the point inside this fixture?
cross(Vec2, Vec2) - Static method in class org.jbox2d.common.Vec2
The z-component of the cross product of two vectors.
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