- getAngle() - Method in class city.cs.engine.Body
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The angle of rotation of this body relative to its original state.
- getAngleDegrees() - Method in class city.cs.engine.Body
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The angle of rotation of this body relative to its original state.
- getAngularVelocity() - Method in class city.cs.engine.Body
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The angular (rotational) velocity of this body about its centre of mass.
- getAveragedFPS() - Method in class city.cs.engine.SimulationSettings
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- getBodiesInContact() - Method in class city.cs.engine.Body
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A list of all the other bodies currently in contact with this body.
- getBody() - Method in class city.cs.engine.Fixture
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The body of which this fixture forms a part.
- getBodyImage() - Method in class city.cs.engine.AttachedImage
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- getCentre() - Method in class city.cs.engine.WorldView
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The point in the world that is the current centre of the view.
- getContactBody() - Method in class city.cs.engine.SensorEvent
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The body in contact with the sensor.
- getContactFixture() - Method in class city.cs.engine.SensorEvent
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The fixture in contact with the sensor.
- getDensity() - Method in class city.cs.engine.Fixture
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The current density of this fixture.
- getDynamicBodies() - Method in class city.cs.engine.World
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Get all the dynamic bodies in the world.
- getFillColor() - Method in class city.cs.engine.Body
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Get the colour used to paint the interior of this body's composite shape
when no image is attached.
- getFixtureList() - Method in class city.cs.engine.Body
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Get the constituent fixtures of this body.
- getFpsAverageCount() - Method in class city.cs.engine.SimulationSettings
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- getFrameCount() - Method in class city.cs.engine.SimulationSettings
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- getFrameRate() - Method in class city.cs.engine.SimulationSettings
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The current target frame rate
- getFriction() - Method in class city.cs.engine.CollisionEvent
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The combined coefficient of friction of the collision.
- getFriction() - Method in class city.cs.engine.SolidFixture
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The current coefficient of friction for this fixture.
- getGravity() - Method in class city.cs.engine.World
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The strength of gravity in this world.
- getGravityScale() - Method in class city.cs.engine.DynamicBody
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Get the gravity scale for this body.
- getGridResolution() - Method in class city.cs.engine.WorldView
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Return the current grid resolution.
- getImages() - Method in class city.cs.engine.Body
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The images used to display this body.
- getLinearVelocity() - Method in class city.cs.engine.Body
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The linear (straight line) velocity of the centre of mass of this body.
- getLineColor() - Method in class city.cs.engine.Body
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Get the colour used to paint the outline of this body's composite shape
when no image is attached (or if alwaysOutline is true).
- getMass() - Method in class city.cs.engine.Body
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The total mass of this body.
- getName() - Method in class city.cs.engine.Body
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Get the name for this body (used mostly for debugging).
- getNormal() - Method in class city.cs.engine.CollisionEvent
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A vector of length 1 perpendicular to the line of contact,
pointing toward the other body.
- getOffset() - Method in class city.cs.engine.AttachedImage
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The offset for this image instance.
- getOtherBody() - Method in class city.cs.engine.CollisionEvent
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The body that collided with the reporting body for this collision event.
- getOtherFixture() - Method in class city.cs.engine.CollisionEvent
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The fixture that collided with the reporting fixture for this collision event.
- getPosition() - Method in class city.cs.engine.Body
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The current position in the world of this body's origin point.
- getPosition() - Method in class city.cs.engine.CollisionEvent
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The position of the collision.
- getPositionIterations() - Method in class city.cs.engine.SimulationSettings
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- getReportingBody() - Method in class city.cs.engine.CollisionEvent
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The body to which this collision event is being despatched.
- getReportingFixture() - Method in class city.cs.engine.CollisionEvent
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The fixture to which this collision event is being despatched.
- getRestitution() - Method in class city.cs.engine.CollisionEvent
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The combined coefficient of restitution of the collision.
- getRestitution() - Method in class city.cs.engine.SolidFixture
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The current coefficient of restitution for this shape.
- getRotation() - Method in class city.cs.engine.AttachedImage
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The angle of rotation for this image instance.
- getScale() - Method in class city.cs.engine.AttachedImage
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The scale factor for this image instance.
- getSensor() - Method in class city.cs.engine.SensorEvent
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The sensor that has detected the contact.
- getSimTimeStep() - Method in class city.cs.engine.SimulationSettings
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- getSimulationSettings() - Method in class city.cs.engine.World
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Get the settings for the physics simulation.
- getSource() - Method in class city.cs.engine.DestructionEvent
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The event source (the body being destroyed).
- getStaticBodies() - Method in class city.cs.engine.World
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Get all the static bodies in the world.
- getStep() - Method in class city.cs.engine.StepEvent
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The length of time simulated by the step.
- getTimeStep() - Method in class city.cs.engine.SimulationSettings
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- getTimeStepMilli() - Method in class city.cs.engine.SimulationSettings
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- getTotalFPS() - Method in class city.cs.engine.SimulationSettings
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- getVelocity() - Method in class city.cs.engine.CollisionEvent
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Velocity of the other body relative to this one.
- getVelocityIterations() - Method in class city.cs.engine.SimulationSettings
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- getWorld() - Method in class city.cs.engine.Body
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The world in which this body exists.
- getWorld() - Method in class city.cs.engine.DebugViewer
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The world currently being displayed and controlled.
- getWorld() - Method in class city.cs.engine.WorldView
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The world being shown by this view.
- getZoom() - Method in class city.cs.engine.WorldView
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The current zoom factor of this view.
- GhostlyFixture - Class in city.cs.engine
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A ghostly component of a rigid body is visible but passes through
other fixtures without colliding.
- GhostlyFixture(Body, Shape) - Constructor for class city.cs.engine.GhostlyFixture
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Create a ghostly fixture from a shape.
- GhostlyFixture(Body, Shape, float) - Constructor for class city.cs.engine.GhostlyFixture
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Create a ghostly fixture from a shape.